A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
BLOCK BUSTER
©199x unknown
Block Buster    Block Buster    Block Buster
I N S T R U C T I O N S
GETTING STARTED

Turn your portable Supervision off, slide the game pack cartridge into the portable Supervision unit game pack port. Turn the master unit on again, and you are ready to play.

GAME DESCRIPTION

This is an IQ Puzzle game. During the game, there are falling blocks of different shapes. Your task is to arrange the placement of these falling blocks, so that they form a completely filled horizontal bar and disappears. In this way, the blocks are consumed and will not continue to stack higher.

You will be given 3 to 5 points when a block reaches the ground, depending on the shape of the block and its orientation. A better plan of placing the blocks will score higher points. The game will be over when the blocks stack up and reach the top of the playing field. Now, if you are one of the top three players, you may enter your signature and let others known about you.

The initial game level and the height of block configuration can be selected at the beginning of the game. The game level will also be incremented automatically for every 200 points you score.
PLAYING METHOD

KEYFUNCTIONS
LEFT1. MOVING LEFT
2. SET INITIAL LEVEL
RIGHT1. MOVING RIGHT
2. SET INITIAL LEVEL
UP1. JUMP TO NEXT LEVEL
2. SET INITIAL BLOCK HEIGHT
3. SELECT SIGNATURE CHARACTERS
DOWN1. MOVING DOWN
2. SET INITIAL BLOCK HEIGHT
3. SELECT SIGNATURE CHARACTERS
START1. PAUSE/RESUME GAME
2. START THE GAME
SELECTNOT USED
KEY-A1. ROTATE CLOCKWISE
2. RESUME GAME AFTER COLLISION
KEY-B1. ROTATE ANTI-CLOCKWISE
     Block Buster
I N T E R M I S S I O N
Block Buster        
E N D I N G
Block Buster was not programmed to feature an ending sequence. Instead, the gameplay loops indefinitely.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.