A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
2-IN-1 BLOCK BUSTER / CROSS HIGH
©199x unknown
2-in-1 Block Buster / Cross High    2-in-1 Block Buster / Cross High    2-in-1 Block Buster / Cross High
I N S T R U C T I O N S
2-IN-1 BLOCK BUSTER / CROSS HIGH : User Guide
GAME INTRODUCTION
This cartridge consists of two games. One is BLOCK BUSTER and the other is CROSS HIGH.
BLOCK BUSTER GAME DESCRIPTION
This is an IQ Puzzle game. During the game, there are falling blocks of different shapes. Your task is to arrange the placement of these falling blocks, so that they form a completely filled horizontal bar and disappears. In this way, the blocks are consumed and will not continue to stack higher. You will be given 3 to 5 points when a block reaches the ground, depending on the shape of the block and its orientation. A better plan of placing the blocks will score higher points. The game will be over when the blocks stack up and reach the top of the playing field.
The initial game level and the height of the block configuration can be selected at the beginning of the game. The game level will also be incremented automatically for every 200 points you score.
GETTING STARTED
When the game selection screen is displayed you can select either one of the two games using the LEFT or RIGHT key. The selected game name appears darker. Assuming you have selected the BLOCK BUSTER game, press START will take you to the game setup screen where you can select the starting game level and/or starting block-chain height. The default is zero. Use the LEFT or RIGHT key to select the game level and the UP or DOWN key to select the starting block-chain height. Now press START to enter the actual game play, the key and key functions are described in the Key Assignment section. When a game is over, you can either CONTINUE or END the game (UP/DOWN keys to select options and START key to confirm current option and exit).
KEY ASSIGNMENT
   LEFT          MOVING LEFT
   RIGHT          MOVING RIGHT
   UP          JUMP TO NEXT LEVEL
   DOWN          MOVING DOWN
   START          PAUSE/RESUME GAME
   KEY-A          ROTATE CLOCKWISE
   KEY-B          ROTATE ANTI-CLOCKWISE
CROSS HIGH GAME DESCRIPTION
This is a racing game in which you will drive a racing motor, crossing stone, cliff and high mountain and must reach terminal point at or before the limited time.
You should collect gift boxes by driving over them. You will get scores for each collection. You can only enter the next race if the current race is finished within the time limit.
GETTING STARTED
When the game selection screen is displayed you can select either one of the two games by using the LEFT or RIGHT key. When "CROSS HIGH" is highlighted, press START will take you to the game setup screen where you can select one of three levels (BEGINNER, NOVICE and EXPERT). Use the UP or DOWN key to select the starting levels and press START to start the actual game play. Your time limit is display temporarily and after count down from 3, you are ready to drive the motor away. The key and key functions are described in the Key Assignment section. The game is over when either the time limit is reached or your motor car is demaged. After the game is over you can either CONTINUE or END the game (UP/DOWN keys to select options and START key to confirm current option and exit). In general, you should press the A-KEY to move the motor and to jump over gaps, you should also press the B-KEY at the same time when the motor is near the edge of the gap. You will find this method useful in getting the prizes above the air too.
KEY ASSIGNMENT
      START          Start/Pause
      A-KEY          Start motor or increase speed
      B-KEY          Turbo speeding or Jump over gaps
      LEFT          Front wheel leaves ground or move in anti-clockwise cycle in the sky
      RIGHT          Move in clockwise cycle in the sky
      UP          Jump up if motor just leaves the ground

E N D I N G
Block Buster was not programmed to feature an ending sequence. Instead, the gameplay loops indefinitely.

Cross High was not programmed to feature an ending sequence. Level 8 is the final level. Once completed, gameplay loops from the first stage.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.