A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
BRAIN POWER
©199x unknown
Brain Power    Brain Power    Brain Power
I N S T R U C T I O N S
BRAIN POWER: User Guide
DESCRIPTION : This cartridge contains 4 games: MINE DETECTOR, FORTUNE FOUR, CATERPILLAR AND HOPPER.
KEY ASSIGNMENT:
  START          ---- to start or pause game / to confirm choice
  SELECT          ---- to select items
  DIRECTION KEYS ---- to select items
GETTING STARTED:
After the title screen, press START to enter the game selection screen. In general, use either the direction keys or the SELECT key to move the pointer to the desired option or choice and press START to confirm your wish. When a game is in progress, pressing START will pause the game. In the pause-screen, you can continue, restart or end the current game. When a game is over, a short scene where the BRAIN POWER hero is ignored (lost) or admired (win) by a girl will show. Then follows the CONTINUE screen where you can choose to continue with a new game, or start another game, or end the program.
GAME 1 : MINE DETECTOR
DESCRIPTION : The objective is to turn over all blocks which do not contain mines. When you think a block contains a mine, you could set a flag to mark it with the A-Key.
The first number at the top left hand corner indicates the number of mines in the field. This number will decrease by 1 every time you MARK a block. If you have marked an empty block as mine-filled, you will definitely explode when turning over all other non-marked block which will not be completely mine free in this case. When an empty block is turned over, a number will reveal. This number is the total mines hidden within the surrounding blocks. This usually means the neighbouring 8 blocks with itself being in the centre. You should check this number if available before you open a block because a mine-filled block will explode when opened.
MINE DETECTOR KEY ASSIGNMENT :
       DIRECTION KEYS   --- to move the detector
       A_KEY             --- to set MARK, UNSURE, UNMARK flags
       B_KEY            --- to turn a block over
GAME 2 : FORTUNE FOUR
DESCRIPTION : In this game, player plays with computer : to put a piece in a 4X4X4 box, the winner is the first to arrange 4 pieces to form a straight line. Press the SELECT key to put a diamond onto the square pointed by the cross. The diamond put down by the computer appears darker.
FORTUNE FOUR KEY ASSIGNMENT :
  LEFT     ---- to move indicator left
  RIGHT    ---- to move indicator right
  UP     ---- to move indicator forward
  DOWN   ---- to move indicator backward
  A      ---- to move indicator upward
  B      ---- to move indicator downward
  SELECT   ---- to put a diamond
                 Brain Power

GAME 3 : CATERPILLAR
DESCRIPTION : In this game, the player controls a caterpillar to eat apples and bananas. The caterpillar's body length increases by one unit when a bananas is eaten and increase by two when an apple is eaten. If all fruits are eaten, you enter the next level. The player should be careful not to let the caterpillar collide with walls or itself, if so, the caterpillar will die. Each game starts at Level 1.
CATERPILLAR KEY ASSIGNMENT :
  DIRECTION KEYS  ---- to move Caterpillar
GAME 4: HOPPER
DESCRIPTION : The objective in this game is to leave one piece on the board. A piece will be removed if it is leaped over by another piece. If no piece can leap over other pieces, the game is over. If a piece is marked, you can unmark it by marking it again.
There are seven levels in this game. They are :   CROSS,PLUS,FIREPLACE,UP, ARROW, PYRAMID, DIAMOND and SOLITAIRE.
HOPPER KEY ASSIGNMENT :
  DIRECTION KEYS  --- to move indicator
  A_KEY & B_KEY   --- to mark/unmark a piece or make leap
E N D I N G
Brain Power    Brain Power    Brain Power

Brain Power    Brain Power    Brain Power
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.