A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
DREAM WORLD
©1992 Bon Treasure
Dream World    Dream World    Dream World
I N S T R U C T I O N S
I. GAME DESCRIPTION

              Dream gives us hope and hope gives us the motivation to achieve something great. However, the princess of dream who gives hope to humans has been captured. Please help to save the princess and thus restores "hopes" in our Dream World.

II. GETTING STARTED

              The logo and the title screen will be shown after you turn the power on. Press the START key to start the actual game at stage one.

              Game will be over when HP, an indicator at the bottom of the LCD, is used up. At that time, you can select either to continue the game at the current level or to end the game by the SELECT key.

III. GAME INSTRUCTION

              The game consists of four stages and each stage includes four zones. Players must diligently avoid the enemies and traps and then find the way out to the next stage. You must also kill the large monster in the last zone of each stage before you proceed to the next stage.

              The fighter was equipped with hundred percentage of ESP and HP at the very beginning. Use the DIRECTION keys to move the fighter in the desired direction. Press the A-key to fire and kill the enemies. From stage two, there will be 2 weapons for selection. Selection of the desirable weapon can be made by pressing the SELECT key. ESP will be reduced whenever you press the SELECT key and the weapon selection function will be abolished once the ESP level is exhausted. Small enemies can normally be killed by the usual weapon but the large enemies (except one in the first stage) can only be killed by the more powerful weapon. On the other side, the HP level will be reduced when the fighter collides with the enemies or when she is being shot or falls onto the traps area. When the HP is used up, the game will be over. Nevertheless, both ESP and HP can be filled during the game. ESP can be increased by one unit for every "fire" token collected and HP can be added for every "heart" token gained.

IV. KEY ASSIGNMENT

              UP or B key           Jumping upward
              LEFT           Move to the left
              RIGHT           Move to the right
              A KEY           Fire
              START KEY           Start / pause / continue the game
              SELECT KEY           Select weapon

V. SCORING

1. 50 scores for every small enemy killed
2. 100 scores for shooting the big enemy once
3. 100 scores for collecting one "fire" token
4. 100 scores for gaining one "heart" token
E N D I N G
Dream World was not programmed to feature an ending sequence. The final round is round four. Once the boss of round four is defeated, the floor disappears from under the main character, causing her to fall off the screen and die. Following this, the GAME OVER message is displayed.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.