A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
TREASURE HUNTER
©1992 Bon Treasure
Treasure Hunter    Treasure Hunter    Treasure Hunter
I N S T R U C T I O N S
I. GAME DESCRIPTION

              This is an intelligent game. Player should avoid little ghost while picking up all the treasure on each stage within the time limit. After the completion of this assignment, a gate will be shown on the screen. The player can then pass through the gate and moves to a new stage. There are three difficulty levels in the game. Each level includes six stages. Besides, the bottom of the game is a status line. It gives you the following information, from left to right : the number of stipulation treasure needed to pass a stage, the remaining number of treasure not yet found, score obtained so far and the remaining time.

II. GETTING STARTED

              When the power is turned on, the SUPERVISION logo is displayed. Then comes to the game title screen. The START key will bring you to the level selection screen. You can then select the desirable level by pressing the UP or DOWN key and start the game by pressing the START key again.

III. HOW TO PLAY

              If the player wishes to preview the whole background at any time during the game. He can do so by pushing the PAUSE key first and scroll the whole background by using the Direction Keys.

              After the little man steps on the grassland, he may clear the sandy channels by simply walking through them. Note that stones above the walked paths may fall when the support of the sand is removed. The falling stone will kill the little man when it falls directly above his head. Therefore, the player should take caution of the pace he directs the little man to take. The little man will also lose a life if he runs out of time.

              When the player moves to stage 2 or higher stages, a little ghost will appear on background. The ghost will kill the little man once it collides with him. The player can avoid this ghost by moving loose stones which are not anchored by the sand. However, he will fail a mission if he is trapped by the stones. Under this situation, you may attempt a suicide by pressing BUTTON A & B together rather than to wait for time out. Lastly, the game will be over if the little man loses his life three times.

IV. KEY ASSIGNMENT

       KEY FUNCTION
       START Start / pause the game
       SELECT         Not used
       A & B When trapped by stones, press these keys together to suicide and start a new life (if any).
       UP Man moves up. When pause, background moves up.
       DOWN Man moves down. When pause, background moves down.
       LEFT Man moves left. When pause, background moves left.
       RIGHT Man moves right. When pause, background moves right.

V. GAME SCORE

STAGE SCORE AWARDED FOR
EACH TREASURE
BONUS SCORE FOR
PASSING THIS STAGE
1
10
500
2
15
1,000
3
20
1,500
4
25
2,000
5
30
2,500
6
35
3,000
V A R I A N T
An alternate version of the game, with a copyright date of 1993, exists. Differences include the same excited female voice exclaiming, “Supervision!” as featured in the boot sequence of Classic Casino, as well as new music.

Treasure Hunter        
E N D I N G
Treasure Hunter was not programmed to feature an ending sequence. The final stage to be programmed appears to be stage six, which seems impossible to clear. Hacking the game to jump to stage seven results in a glitched mess that quickly consumes your remaining lives.

Treasure Hunter        
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.