Invincible: Opening cinema INVINCIBLE
by Brandon Cobb
a feature of Diskman Presents
www.diskman.com
Invincible: Opening cinema
“Invincible” is an extremely generic title for a video game, even in Korean. So it didn't jar me in the least when countless unrelated hits came up in my search for information on a game thusly named. The next logical step would be to search for the company that produced the game. As bad luck would have it that company's name was Softry, which meant that, since the letters 'l' and 'r' are used interchangeably by Koreans, my searches yielded endless hits about the song “Killing me Softly.”

It should also be noted that information about video games produced in South Korea during the “golden age” of its software market — the '80s and early '90s — is extremely hard to come by, even within the country itself. Added to which the vast majority of Koreans have little to no interest in discussing titles they worked on “so long ago.” This means that even if one is lucky enough to actually come across the contact information for a particular developer, the likelihood of actually having a discussion with that person about an “ancient” video game they no longer care about, is low.

About this point most anyone would just say, “Screw it!” and move on. After all, Invincible isn't a particularly good game. In fact, it stinks. However a certain, stubborn young man wouldn't let a few search engine annoyances stop him from nabbing what he hoped would be at least a passively interesting story. No, sir! That's why, aided by my translator friend in Seoul, I set out to find someone actually willing to discuss this dreadful piece of software.
Invincible: Baek-po versus Hirakawa Tadashi Invincible: Baron Balboa versus Morrison
BACKGROUND

Softry started strong by producing Astonishia Story — a successful RPG for the PC — putting them in prime position to light up the South Korean software market. Sadly they wasted their chance by deciding to quickly slap together a completely unplayable Street Fighter II clone with ridiculous controls including very unorthodox button combinations to perform each character's special attacks. Heck, not even all of those attacks were listed in the manual! The author of said manual even mentions this, writing that the player, “will have more fun discovering them.” He was wrong.

By now you're probably wondering how such an abysmal product could have possibly interested me in the first place. The answer is simple: one of the fighters it features is a North Korean. Yes, you read that right. Invincible is the first, and so far only, fighting game to include a character from the Democratic People's Republic of Korea (DPRK), the South's estranged neighbor. That uniqueness in itself was enough for me to not only take interest, it also piqued my curiousity about the possible motives behind such a shocking choice.
Invincible: Ri Seong Il
DIGGING DEEPER

As luck would have it I was able, with the help of my translator friend, to locate a former Softry employee named Donghyun Chung, and squeeze a bit of info out of him. Though he himself did not work on Invincible, he was employed by the company at the time the game was developed.

According to Donghyun, Invincible was planned to be the first truly impressive fighting game for the PC. Trouble was, no one from the game's development team had ever had the chance to properly play a fighting game before, meaning there was a lot about the basic formula that they simply did not understand. This is what led to, for example the game's controls being completely different from those popularized by Street Fighter II, the standard at the time. In addition the game featured no option to continue after a loss, meaning the already ridiculously difficult game became virtually impossible to complete. All in all, said Donghyun, Invincible was “the worst game Softry came up with.”

The only things that stood out to gamers were the unique character concepts, the fighter from North Korea being especially appealing. Turns out that fighter, named Ri Seong Il, had been introduced as a hopeful boon to the marketing campaign, which he was. Among the other characters are a mob boss's daughter who fights with a whip, a fat Japanese man who cries like a baby when he loses, and a modern-day viking.
TABLE SCRAPS

Many games that are rushed through to completion contain pieces of unused material, and Invincible is no exception. The back of the game box includes photos of two background stages that never made it into the final product. Sadly a full decompilation of the game data revealed no trace of their graphics, leaving the photos as perhaps the only remnants of their existence.
Invincible: Unused stage Invincible: Unused stage
What I was able to fully uncover, however, were a rough set of graphics announcing the round numbers — in the final game only a “Fight” message is displayed at the start of each round — and a short animation of a young lady leaning in to deliver a kiss. Presumably, the amorous gal was originally meant to be delivering a smooch to a victorious Baron Balboa, as her graphics were contained in a data file related to this fighter's stage set. But we'll never know for sure.
Invincible: Unused animation
Invincible: Unused graphic

Invincible: Unused graphic  Invincible: Unused graphic  Invincible: Unused graphic
DEATH BECOMES THEM

Though strong sales from Astonishia Story built up trust in Softry and helped create sales for Invincible, the mediocre fighter left a bitter taste in many gamers' mouths. To make matters worse, following the completion of the game its development team quit Softry complaining of receiving low wages.

In the end Softry's reputation was ruined. Their future titles sold poorly by comparison, and even a 1996 name change could not absolve the company of its sins. Then perhaps it came as no surprise when, in 1998, the vincible Softry — by then named FEW — closed its doors for good.
INSPIRATION

But that's not the end of the story.

One lasting effect Invincible and its North Korean character had on me was to help reignite my childhood interest in the DPRK, the fascinating “hermit kingdom” the rest of the world knows so little about. I began reading every book I could find on the country, delving into its history, culture, politics... any information I could get access to was eagerly digested.

My curiosity finally overwhelmed me: it was time for me to visit this strange, isolated nation. After comparing companies I booked a trip to the DPRK through the China-based Young Pioneer Tours, who were highly recommended for their fun, engaging, and detailed itineraries. The fact that they provided Western guides to supplement the state appointed Korean minders made me feel comfortable that someone with a familiar perspective would be at my disposal any time.

In June of 2014, I spent nearly ten days in North Korea, exploring several cities including Pyongyang, Hamhung and Wonsan. During my time in the country I hiked up beautiful mountains, visited stunning cultural sites and monuments, enjoyed a bonfire on the beach, experienced what may be the world's most impressive war history museum and so much more. But the moment that most closely tied in with Invincible was when I toured the Demilitarized Zone (DMZ) guided by an officer in the Korean People's Army (KPA), the country's military service in which the game character Ri Seong Il serves.
Brandon Cobb with KPA officer at the DMZ
Brandon Cobb with KPA officer at the DMZ

I also had the chance to give my Korean guides a demonstration of Sango Fighter 2 — one of my all time favorites — in their native language, thanks to the Korean script we at Super Fighter Team implemented into our updated version of the game which we'd released in 2013. Both Koreans stated that the translation was of good quality, and that they found the game's story interesting. When I founded Super Fighter Team back in 2004, I never imagined that one day, one of the video games I worked on would be on display in the DPRK. It was a surreal experience.

My visit to the DPRK was an incredible adventure, my favorite overseas excursion to date. I learned a great many things about the country, making new friends along the way. It's possible that none of this would have happened at all were it not for a crappy old fighting game for the PC named Invincible: sure proof that a video game doesn't necessarily have to be any good in order to provide a great experience.
“Invincible” article and website content © Brandon Cobb.