A website dedicated to the game.com portable gaming
system from Tiger Electronics, and its games.

a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  game.com
  Internet
  Web Link
  Scans
  Music
  Commercials
GAMES
  Batman & Robin
  Centipede
  Duke Nukem 3D
  Fighters Megamix
  Frogger
  Henry
  Indy 500
  Jeopardy!
  Lights Out
  Monopoly
  Mortal Kombat Trilogy
  Quiz Wiz: Cyber Trivia
  Resident Evil 2
  Scrabble
  Sonic Jam
  The Lost World:
  
Jurassic Park
  Tiger Casino
  Wheel of Fortune
  Wheel of Fortune 2
  Williams Arcade Classics

EXTRAS

  Unreleased games
  Cartridge icons
INTERVIEWS
  Al Baker
  Anthony Grimaud
  Marc Rosenberg
  Brian Rubash
  Matt Scott
  John Young
INTRODUCTION

The ULTIMATE portable gaming system!
Atari, NEC, Sega: These are just a few of the powerhouse firms that tried to wrest control of the handheld video game market from the mighty Nintendo. Despite these companies' best efforts, including the introduction of vastly superior hardware, “Big N” and its monochromatic Game Boy remained dominant. Eventually, most of the competitors threw in the towel to remain focused on their more profitable products.

Enter Tiger Electronics, who in the late '90s decided it was time to launch its own “Game Boy killer.” The company, which was famous for its low-cost, simple yet addictive LCD games, figured it had enough funds, know-how, and marketing muscle to put a sizeable dent in Nintendo's market share. Armed with scores of licenses to develop into software products — from video games to television shows to Hollywood films — Tiger had a lot of opportunity to dangle big name titles in front of tantalized consumers. And so it came to pass that the game.com, which hit the market in 1997, was to be the company's next big success: or so Tiger hoped.

The game.com, which took its name from the dot-com bubble of the 1990s, was similar to the Game Boy in that it had a monochromatic display and used interchangeable game cartridges. However it also boasted some unique features that were perhaps ahead of their time, such as a touch screen and basic internet connectivity. Initially, the tech buzz surrounding Tiger's new product was fairly positive and optimistic. But once the game.com went on sale, it was virtually ignored by both the press and its target market. After limping through nearly three years on the market, with underwhelming sales and a generally negative consumer reception, the game.com was quietly retired in 2000.

So what went wrong? A myriad of things. To name a few: the machine employed a slow processor and a very blurry screen, offered laughable musical capabilities, had a small software library of mostly mediocre titles, its touch screen was impractical, et cetera. And it certainly didn't help when Nintendo introduced its Game Boy Color in late 1998. Indeed, the game.com was far too little, far too late and is generally remembered as the ultimate black sheep of the handheld video game market, rather than the ultimate portable gaming system it aspired to be.

This website is my best effort to preserve the memory of the game.com, for any and all who may be interested in it both now and in the far future. So, like it or hate it, the game.com is here to stay.
U P D A T E S
• November 8, 2022

I put myself through the horror of recording the Castlevania: Symphony of the Night soundtrack – via real hardware of course – so if it tickles your fancy you may now listen to it online, or download it. I personally recommend neither option.

Click here to view past updates.
C R E D I T S   &   T H A N K S
Brandon Cobb : It's yours truly! I'm a video game archaeologist, tireless scanner of documents, webmaster extraordinaire, and... casual game.com enthusiast. This website is my “gift” to anyone and everyone who is curious about this strange, mysterious, underdog machine.

Peter Trauner : For doing extensive hardware research about and writing technical documentation for the game.com, as well as authoring the first publicly available game.com emulator, he deserves a gigantic pat on the back.

Jay Oster : This fellow kindly provided me with the official game.com development kit, without the aid of which I never would have embarked on this most ignoble quest.

Dave Nelson : He “upgraded” my game.com to deliver the crystal clear sound necessary for me to... make high-quality recordings of awful game music.

Hannes Drexl : The freelance pixel artist who provided some “dot art” renderings of the game.com systems, and colored logos, for this website. They fit right in!
H E L P   M E
Although I'm frequently hunting high and low for gaggles of game.com goodies, a bit of assistance is always appreciated. SO! If you can help in any way with my game.com research by, for example, providing any system, game, or accessory information not already featured here, scoring me some game.com development hardware, software, or prototypes, or helping me contact former developers, manufacturers or distributors involved with the game.com so we can have a little chat, I'd greatly appreciate it!

The game.com debuted while I was in high school. It first caught my eye via a hype-fueled, attitude-injected TV commercial that featured, among other things, Duke Nukem 3D. An avid PC gamer, I loved that game and daydreamed about how “awesome” it would be to play it wherever I went. But it wasn't meant to be: I couldn't afford to buy the game.com and, once a friend had gifted me a Game Boy Pocket and a copy of Pokémon Blue, I quickly forgot all about Tiger's product.

Years later I would recall my brief teenage longings for the game.com, and finally buy the system and all the games. I didn't have high expectations for any of it, which was a good thing because every game was a major disappointment. In the end, researching the game.com turned out to be more enjoyable than actually playing it. This website exists to share what I've discovered.

Thanks for visiting. I hope you enjoy learning some neat, new factoids about the game.com and its game library.

- Brandon Cobb
getpsyched@diskman.com
“The end of the game.com” created by and © Brandon Cobb.