A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
HASH BLOCKS
©1991 GTC
Hash Blocks    Hash Blocks    Hash Blocks
I N S T R U C T I O N S
Game Objectives

The objectives of this game are as follows :–

(1)   to test your flexibility.
(2) to test your organizational skills.
(3)to test your ability to make quick decisions under pressure.

The main aim of this game is to win a place in the top players' score chart.

Game Description

This is an I.Q. game, one of its aims is to test your sensitivity and appropriate response. Your task is to arrange the falling blocks such that groups of 4 or more identical block pieces are formed. These identical block pieces will disappeas once they are folrmed. You may group these blocks horizontally, vertically, and in either of the two diagonal directions. When these groups are formed, the block pieces concerned will be removed. If you fail to arrange these groups, the block will pile up and the game will be over when the top row is occupied.

Game features

There are two Game Modes (Normal and Flash). There are 3 Game Levels (3 different levels of Beginner, Average and Advances). Each level has 7 stages.

Normal Mode

Eliminate the blocks in the empty chambes. After clearing 100 blocks, you enter the next stage immediately. The block group will also fall at a faster rate at higher levels. When all 7 stages are passed, you enter into the next leve. In Level 2, the game will start with scattered blocks already inside the chamber. In Level 3, the block groups will rotate as they fall onto the bottom of the chamber.

Flash Mode

You start off a game with a partially filled chamber at the bottom rows. One of the blocks will be flashing, you must arrange a grouping to eliminate this flashing block in order to enter the next stage. You can also enter into the next stage by sliminating 200 blocks.

Game Scoring

Each block eliminated 3 points
Bonus for passing a stage                             1000 points

(No bonus if passing a stage by eliminating 200 blocks or more in the Flash Mode game)

Key Assignments

      START       start / pause a game.
      SELECT             not used.
      A       swap position of blocks in the chain.      
      B       Rotate the chain of blocks.
      UP       not used.
      DOWN       move chain of blocks down.
      LEFT       move chain of blocks left.
      RIGHT       move chain of blocks right.
I N T E R M I S S I O N
Hash Blocks    Hash Blocks    
E N D I N G
Hash Blocks was not programmed to feature an ending sequence. Instead, the gameplay loops indefinitely.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.