A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
PYRAMID
©1989, 1992 Sachen
Pyramid    Pyramid    Pyramid
I N S T R U C T I O N S
I. GAME DESCRIPTION

                 Player should arrange the orientation of the falling blocks so as to form a horizontal regular block. The line forming the rectangular block which must extend from the leftmost column to the rightmost column will disappear automatically and the blocks above will fall by the number of unit corresponding to the number of lines disappeared. Otherwise, the blocks will accumulate and increase in height and the game will be over when it reaches the top height limit.

II. GETTING STARTED

                 When the power is turned on, the logo and the title screen will be shown automatically. Then, pressing the START key to reveal the OPTION selection screen. Otherwise, a demonstration will be shown. In the OPTION selection screen, you can select the desired difficulty level, the game level, the initial height of accumulated blocks and the background music in this screen. You can make the actual selection by highlighting the corresponding item first by pressing the UP and DOWN keys and then select the desired option by pressing the A and B keys. After the selection, start the actual game by highlighting the word "PLAY" and press the START consecutively.

III. HOW TO PLAY

                 There is altogether ten levels in this game. As the level increases, the falling speed of the blocks will increase. When the blocks accumulate up to the height limit, the game will be over. However, blocks will disappear automatically when it forms a line of horizontal rectangular blocks. Thus, in order to win in a game, arrange the orientation of the blocks so as to fill one or more horizontal lines. During the game, you can control the placement of the block by pressing the DIRECTION keys. Press the LEFT/RIGHT keys to control the horizontal movement of the falling blocks. Press the A and B keys to rotate the falling blocks in the clockwise and the anti- clockwise direction respectively.
                 As a special feature in the game, bombs are available for activation in the game. The number of bombs available for activation is shown on the screen. You can increase that number by arranging two horizontal blocks at the same time. These bombs will destroy blocks and leave a blank T at its landing place. However, blocks above this T will not fall. In addition, as long as a bomb is falling, the falling blocks will remain static. Pressing the UP key and the B key concurrently to drop a bomb and control the movement of the bombs by pressing the DIRECTION keys.

IV. SCORING

1.  Scores 80 points for removing a line of horizontal block from the rightmost column to the
leftmost column
2.  Scores 320 points for removing 2 lines of two horizontal blocks from the rightmost column to
the leftmost column at the same time
3.  Scores 2 points for every occupied block unit when the game is over

V. KEY ASSIGNMENT

In the option selection screen
                 UP Move the highlighted bar to the previous item
                 DOWN Move the highlighted bar to the next item
                 A Increase the option by one
                 B Increase the option by two
                 START                  Start the actual game
In the game playing screen
                 DOWN Accelerate the falling speed of the blocks
                 LEFT Move the block to the left
                 RIGHT                  Move the block to the right
                 A Rotate the block in the clockwise direction
                 B Rotate the block in the anti-clockwise direction
                 UP+B Drop bombs
E N D I N G
Ending details are unavailable at this time.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.