A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
JOHN ADVENTURE
©1992 Sachen
John Adventure    John Adventure    John Adventure
I N S T R U C T I O N S
I. GAME INTRODUCTION

             There are FLASHING BALLs (their shape is changing by flashing part of their body) placed within a flask. There are three kinds of coloured balls : WHITE (W), GREY (G)and BLACK (B). Your aim is to use the falling PAIRED BALLs (they are formed from two single balls which are sprung up from the left/right channels of the flask) to eliminate all the FLASHING BALLs.

II. GAME DESCRIPTIONS

             When the power is turned on, the SUPERVISION logo is displayed and then comes to the game title screen. Press START to enter the game selection screen (Section IV), the options available can be selected by using the DIRECTION keys. Once the option is selected, the game started.

             There are six different PAIRED BALLs: B-B, G-G, W-W, B-G, B-W and G-W. Once the PAIRED BALL is formed on the top of the flask, the player can use A, B keys to rotate the PAIRED BALL. The PAIRED BALL would drop slowly. You could press the DOWN key to speed up the fall. After 4 balls (or more) of the same colour are formed vertically or horizontally, they will disappeared automatically. When all the FLASHING BALLs are removed, you can go ahead for a new level.

             You score points whenever the FLASHING BALLs are eliminated and more points will be awarded when multiple lines are eliminated at the same time.

             The game is over when the stationary balls are stacked to the top of the flashing.

III. GAME CONTROL

             UP       :   Not in use
             DOWN       :   Increase the dropping speed of the PAIRED BALL
             LEFT       :   Move the PAIRED BALL left
             RIGHT       :   Move the PAIRED BALL right
             A       :   Rotate the PAIRED BALL clockwise
             B       :   Rotate the PAIRED BALL anti-clockwise
             START       :   Pause / Resume the game

IV. SCREEN DESCRIPTIONS

             In the game selection screen you can choose the option relating to the game level, game speed and background music choices. Use the DIRECTION keys to make your selection.

LEVEL   :   There are 25 levels in the game and the player can choose up to level 20. The higher the
  level, the more the FLASHING BALLs.

SPEED   :   There are 3 different speed, LOW, MID and HI. In the higher speed game modes, greater
  score will be rewarded and interesting graphic motions will be displayed to congratulate
  the player for passing every 5 level in the MID or HI speed game mode.

MUSIC   :   There are 3 different background music to choose from.

             In the game screen, there are GAME AREA and STATUS AREA as follows:

GAME AREA   :   There are FLASHING BALLs scattered placed within the flashing. There
  are single ball waiting to be sprung into the flask on the lower left and right
  channels. These two balls will form a PAIRED BALL on the top of the flask.

STATUS AREA   :   The information about TOP score, SCORE, LEVEL, SPEED and number of
  remained FLASHING BALLs are displayed on the right. Once the number of
  FLASHING BALLs becomes to zero, the current game level is cleared.
E N D I N G
John Adventure    John Adventure    John Adventure

John Adventure    John Adventure    John Adventure

John Adventure    John Adventure    John Adventure

John Adventure    John Adventure    John Adventure

John Adventure    John Adventure    
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.